Unreal Engine Gameplay Developer Blueprint C++

Combat systems. Enemy AI. Playable feel.

I build gameplay-first prototypes with responsive combat loops, enemy behaviors, interaction logic, inventory/equipment flow, and clear player feedback — mainly in Unreal Engine.

Primary RoleGameplay Developer
Core FocusCombat / AI
Current BuildAction RPG Vertical Slice

Systems, feedback, and playable structure.

I design and implement gameplay systems, combat mechanics, enemy AI behaviors, interaction logic, projectile mechanics, UI feedback, and inventory/equipment systems using Unreal Engine, Blueprint, and C++.

My engineering background pushes me toward modular architecture, reusable gameplay logic, performance awareness, and rapid iteration. Alongside Unreal work, I also have hands-on experience with Unity, Vuforia-based AR applications, Blender asset creation, and Python/Selenium automation tools.

My current direction is building responsive combat, readable feedback loops, and playable vertical slices that feel intentional rather than just technically functional.

01

Gameplay Systems

Combat loops, interactions, equipment, objectives, UI/HUD feedback, and player flow.

02

Enemy & Combat AI

Melee/ranged behavior, attack decisions, hit reaction flow, encounters, and readability.

03

Unity / AR

Interactive app flow, C# gameplay logic, marker-based AR, and mobile-ready implementation.

04

3D Content Support

Blender assets that support prototyping, worldbuilding, and cross-discipline iteration.

Hands-on development timeline

2025 — Present

Unreal Engine Gameplay Developer · Indie Project

Developing a singleplayer action RPG vertical slice in Unreal Engine, focused on responsive combat, lock-on systems, dodge mechanics, projectile skills, enemy AI, interaction systems, inventory/equipment flow, and encounter-based progression.

Unreal EngineBlueprintC++Combat SystemsEnemy AI
Nov 2024 — May 2025

AR Game Developer · TÜBİTAK 1001 Project

Developed a Unity/Vuforia-based augmented reality application for pediatric dental clinics, combining interactive 3D content, marker-based AR tracking, custom audio flow, and mobile-ready asset integration.

UnityC#VuforiaARBlender
2023 — Present

Game Development & Technical Prototyping

Built and iterated on multiple PC/mobile prototypes covering player controls, game feel, UI, level flow, AI behavior, skill mechanics, and portfolio-ready build/video presentation.

Game PrototypingUnreal EngineUnityGame DesignBlender

Flagship gameplay work

The portfolio’s main section. Akira is treated as the flagship build; earlier Unreal projects are presented as supporting gameplay and level-design studies.

Akira boss encounter wide shot Akira main menu environment Akira objective gameplay scene Akira combat encounter scene
In-game shots
Boss Encounter
UE5

Akira — Action RPG Demo

Third-person action RPG demo with melee combat, lock-on targeting, dodge, skills, enemy AI, encounters, inventory/equipment systems, UI/HUD feedback, NPC interaction, and cinematic gameplay moments.

01Combat LoopMelee, dodge, skills, feedback
02Enemy LogicAI states, attacks, encounters
03RPG FlowInventory, HUD, objectives
Combat SystemsEnemy AIInteractionBlueprint
Lilith
Unreal Engine 5

Lilith

Dark-fantasy RPG level focused on environmental storytelling, stylized art direction, and world presentation.

Memory Reboot
Unreal Engine 5

Memory Reboot

Sci-fi puzzle environment with mood-driven lighting, environmental puzzles, and clean level presentation.

Plant Has Dried
Unreal Engine 5

Plant Has Dried

Stylized platformer level with custom modeling, lighting, and environment-focused scene construction.

Castle Escape 3D
Unreal Engine 5

Castle Escape 3D

Adventure level featuring puzzles, traversal, stylized visuals, and atmospheric environmental design.

Obstacle Assault
Unreal Engine 5

Obstacle Assault

UE5 C++ platformer prototype featuring moving obstacles, player control logic, and gameplay scripting from scratch.

Warehouse Wreckage
Unreal Engine 5

Warehouse Wreckage

First-person shooter demo with Blueprint-based shooting, enemy logic, and rapid prototype presentation.

Supporting Unity prototypes

Compact secondary showcase: arcade mechanics, FPS survival, 2D/3D prototypes, and C# practice.

Obstacle Dodge
Unity

Obstacle Dodge

Arcade dodge game with prefab spawning, score tracking, collision flow, and Cinemachine camera.

YouTube
Zombie Island Survival
Unity

Zombie Island Survival

FPS survival prototype with shooting, knockback, day-night cycle, minimap, pickups, and game-over flow.

YouTube
Brick Breaker
Unity

Brick Breaker

Arcade remake with multiple levels, breakable bricks, state changes, and game-feel presentation.

YouTube
Gold Runner
Unity

Gold Runner

3D platformer focused on movement, hazard avoidance, score-driven play, and accessible arcade structure.

YouTube
Snow Boarder 2D
Unity

Snow Boarder 2D

2D gameplay project around player control, momentum, obstacle interaction, and polish basics.

GitHubYouTube
Delivery Driver 2D
Unity

Delivery Driver 2D

Small-scope Unity prototype centered on movement, package pickup, and delivery flow.

GitHubYouTube

Selected 3D assets & studies

Let’s build something playable.

If you're looking for someone who cares about gameplay feel, combat clarity, and practical iteration, I'd be happy to connect.